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Stylized Ancient Aztlan (In Development)

Ancient Aztlan** is a stylized Mesoamerican game environment created to design a variety of game modes using a base template project. The environment was created using basic sculpting tools and the Unreal Engine water plugin. The buildings are heavily modified from the Stylized Ancient Egypt package from Epic Games.

Additional marketplace assets were used for foliage and props, to create unique props, custom assets were concepted in image generators, then used to create 3D generated props. The textures were then tweaked in Photoshop.

The player has various abilities, an inventory system, item pickups, puzzle solving. Custom UI elements were created for these. In addition, enemy AI were created with different enemy types (melee, range, magic based, sub-boss, and main boss) that follow a patrol system.

An additional game mode added was a Capture the Flag system.

**Still in development

Ancient assets were heavily modified from the Stylized Ancient Egypt pack on FAB, using Unreal's built-in modeling tools.

Ancient assets were heavily modified from the Stylized Ancient Egypt pack on FAB, using Unreal's built-in modeling tools.

A stylized game prototype based in ancient Aztlan

A stylized game prototype based in ancient Aztlan

Customized UI (showing player abilities, minimap, life/stamina/mana). The marketplace assets were created with 3D generated AI (textures tweaked in Photoshop).

Customized UI (showing player abilities, minimap, life/stamina/mana). The marketplace assets were created with 3D generated AI (textures tweaked in Photoshop).

PCG was used for the prop placements in the marketplace

PCG was used for the prop placements in the marketplace

Early version of the environment

Early version of the environment

Canals were created using the Landscape tool + Water plugin

Canals were created using the Landscape tool + Water plugin

The courtyard textures are from environment material, the well is made from the water plugin and deforming the ground terrain.

The courtyard textures are from environment material, the well is made from the water plugin and deforming the ground terrain.

Materials are inspired by Mesoamerican research

Materials are inspired by Mesoamerican research

Boat created within Unreal (using modeling tools)

Boat created within Unreal (using modeling tools)

Cactus placeholder created within Unreal

Cactus placeholder created within Unreal