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UE5 Open World Level Design Prototype

Role: Solo Developer (Level Designer, Programmer, Modeler, Lighting)

UE5 Open World Level Design by Rick Canfield, based on downtown San Antonio, TX.

Made in Unreal Engine 5.3 for the Level Design Coursera course (Sponsored by Epic Games). Open Street Map Data used for map layout (via Blender), built-in UE5 modeling tools used for building blockouts.

Chill by Malt.Tabulated Sounds is licensed under a Attribution-NonCommercial-ShareAlike 3.0 International License.

Modelled in UE5 - Rand Building & Frost Tower

Modelled in UE5 - Rand Building & Frost Tower

Video: Open World Level Design (Walkthrough and Breakdown)

Drivable vehicles

Drivable vehicles

Frist person mode

Frist person mode

Stealth Mode (UI concept)

Stealth Mode (UI concept)

Alert mode (UI concept)

Alert mode (UI concept)

Objective completion (UI concept)

Objective completion (UI concept)

Modelled in UE5 (based on real locations) - Church and adjacent building

Modelled in UE5 (based on real locations) - Church and adjacent building

Modelled in UE5 - San Pedro Creek

Modelled in UE5 - San Pedro Creek

Modelled in UE5 - Bank Interior and interactive buttons for opening doors.

Modelled in UE5 - Bank Interior and interactive buttons for opening doors.

Modelled in UE5 - Beginning of the San Pedro Creek and customized for level design

Modelled in UE5 - Beginning of the San Pedro Creek and customized for level design

Modelled in UE5 - Downtown Hospital

Modelled in UE5 - Downtown Hospital

Modelled in UE5 - Texas Public Radio Building

Modelled in UE5 - Texas Public Radio Building

Modelled in UE5 - San Pedro Creek / Commerce St.

Modelled in UE5 - San Pedro Creek / Commerce St.

Modelled in UE5 - Spanish Governor's Palace

Modelled in UE5 - Spanish Governor's Palace